I drew over two dozen cartoons for “How to Write Adventure Modules that Don’t Suck”, published by Goodman Games.
Goodman Games has published more than 200 adventures and built an institutional knowledge on how to write adventure modules that don’t suck. Many of their adventures are “modern classics” that have been in print for many years, in some cases earning multiple printings as they continue to sell year after year. For years they have run seminars at GenCon and other conventions by the name “How to Write Adventure Modules That Don’t Suck”. Now all that institutional advice, all those great seminar discussions, all of their hard-earned lessons and experience, are consolidated into an easy-to-digest book of the same title.
Twenty five authors, all of them with impressive credits in RPG adventure design, have written themed articles addressing a wide variety of topics. Along with each article, each author has provided a fantasy RPG encounter that demonstrates the concepts they address. The book is designed to be usable with any RPG, in any genre, under any rules set.
The book has a whole bunch of advice from some of the greatest RPG writers in the world. It really is a must-have for anyone even thinking about running a game. In my opinion, the tips it contains apply not only to writing Dungeons, but also to all kinds of creative endeavors… and life in general!
The Kickstarter for “How to Write Adventure Modules That Don’t Suck” made over ten times it’s initial funding goal! 3,247 backers pledged $125,456 to help bring the project to life.
You can buy the Book on Amazon here:
Here are a few of my Cartoons from the book